Posts tagged: World War 2

Review of Storm Over Stalingrad

By , July 5, 2012 2:04 pm

While I’m probably not the biggest buff when it comes to the Eastern Front of WW2, the Battle of Stalingrad has always been one of my favorite battles to learn about. Given this, it shouldn’t come to much of a surprise that I’ve picked up quite a few Stalingrad based games to try to re-enact the desperate struggle that took place in the streets and houses of Stalingrad. Battles were waged not just over whole houses, but between the basement and the 2nd floor, between the same floor but different rooms. The rat war as the Germans called it slowly wore down the Blitzkreig.

But most wargames cover operation uranus, the flank attack on the Germans which captured the 6th Army within the City. Or the many attempts to break out the 6th Army from the city. Although it is interesting, I really would like to try the fighting within the city. Without getting as complicated as some of the rules for Advance Squad Leader. Storm Over Stalingrad, although it might not exactly be building by building, is as close as you can find without a huge rulebook.

The game is deep but simple. The city of Stalingrad is split into different regions, with each region having a defense value printed on it from 1-3. This is how the victory conditions of the game are decided, as the players declare before the game how many of those +3 areas they will hold at the end of the game. The higher total takes over the Soviets. Each player gets a certain number of action cards with special effects on them depending on the turn.

Each unit has two sides. It’s normal side in which it has an Attack/Defense/Move values, and a spent side which has a defense value. On your impulse you can fire, move, pass or play a card in place of your turn. If you fire or move, the unit is flipped to it’s spent side after it’s done. Firefights are done by either units firing into an adjacent region or units from the same region firing at the opposing sides units. The Germans can’t just dispute control of a region, they have to actually drive the Soviets out.

So you add up all the firepower values, roll two 6 sided dice, add that together and you have your fire value. You then subtract that from the other sides defensive value (highest defending units defense value + defense value of region) for the number of flips the defender is going to have to take. The defender can retreat units, flip units to their spent side, flip units to the eliminated box or any combination of those three.

The Soviets have a number of units that are simply there to hold space. They don’t have an attack value. So as the Germans move in, if the Soviets can keep those units in the region it not only holds the region, but allows units further back with higher firepower to fire on the Germans. But this relatively simple gameplay gives itself to a deep game that is also relatively quick while holding a lot of tension.

The game play is as tight as you would expect over the Battle of Stalingrad. During one of my first games I thought I was making headway as the Germans. Then when I had spent all my units my opponent began firing back, decimating my units. With it being one of my earlier games I was still able to get close to capturing enough +3 regions, although in the end I fell short. There shouldn’t be too many big mistakes in the game that will throw the game to one side or another irreparably.

I believe Storm Over Stalingrad might be out of print now. But if your interested in the battle for the streets and houses of Stalingrad this is as close as you can get. It’s simple enough that you can probably consider it a beer and pretzels war game. But it’s not the dice rolling fest that’s a specialty of that genre. I’d highly recommend the game if you can get your hands on it. It might be a good pickup for people that are new to wargames but have an interest in the East Front or the Battle of Stalingrad.

Random old thoughts

By , December 23, 2009 6:20 pm

Dam, I miss Markland fighting. I really need some. I need to beat the crap out of the people I love. So since I can’t fight I’ve just been going through strategy and tactics in my head. There’s one interesting thing I’ve been going over.

The War General Vs The Battle General This is a theory I have that in general command of large amounts of soldiers there are two types of generals. The War General does his best work before and after a battle. It is not the actual battle he wins, but giving himself the ability to win single battles simply by  placement and timing of his troops. The Battle General can win the battle despite the odds stacked against him. He may be the type of leader that exposes himself and rallies the troops himself, or just a natural tactician. Just some examples

War Generals U.S. Grant Grant never had a strategy during battles (eg: Cold Harbor) other then bringing the overwhelming numbers of the US against the CS. If you go through the previous leaders in the East he was the first general to bring the numbers needed against the south, and the first not to shoot himself in the foot. Northern newspapers continually called for him to be fired due to large casulity lists.
Fabius Maximus “The Delayer” His Tactics in front of Rome kept Hannibal out of the eternal city during its greatest threat. He was removed by the Senators due to the outcries of the people that he was a coward. The generals that replaced him were completely destroyed by Hannibal, and he was quickly given back his command.
Alfred Von Schliffen Creator of the Schliffen plan, if it had been probably executed there would be no WWII. Unfortunately the tip of the scythe was weakened just a tad too much. Also, Moltke looking for a Canae decided against closing the sack on the overextended French and charged headlong into a meat grinder.

Manstein WWII German General, creator of the Blitzkrieg, destroyer of France. His true talent is seen towards the end of the war, as Hitler fell deeper into insanity, Manstein showed his talent. The Itrusk offensive and the Battle of the Bulge were both his children. If not for limitations the outcomes might have been different.

Battle Generals Robert E. Lee His battles are still studied today, yet his inability to learn lessons and to take a tough stand against Davis’ Mediocrity kept the south from winning. Pickett’s charge was the third such charge he had taken and the third such time the result was the same. His choice of the two headed beast (Ewell and Hill) to replace Jackson was also a poor choice.

Hannibal Canae, that is all that needs to be said. Yet his failings on the Boot, and his poor grand strategy cannot be overlooked. He very easily could have crushed Rome, and instead gave them enough time to regroup. Canae has been chased for all of history. Some generals have lost whole wars in the chase (Moltke, Lee) and it has yet to be truly repeated.

Vassili Chuikov The Russian General who defended Stalingrad against all odds. You must take the time to read Enemy At The Gates to understand that the Russians were already defeated at Stalingrad. His strategy after Stalingrad had no fault, but he simply relied on the fact that Russia had Germany outnumbered and out produced.

Benedict Arnold Wounded twice in the Revolutionary War, his bold front line leadership won the battle of Saratoga. He is also infamous for creating his own Navy on the great lakes to keep the British from advancing towards Ticonderoga. Unfortunately he was never given a high enough command to prove himself in overall grand strategy and his turncoat has tarnished his legacy.

There are more examples then I can probably remember, and if you have any please feel free to add them. I just find it interesting that Generals through history seem to be on either side of the spectrum. I did not count Generals that had a technological advantage against their enemies (Alexander the Great, Juilius Ceaser, etc…) or whose new way of fighting left the opposition senseless (Napoleon, Shaka Zulu, etc…)

Also, this is a few years old, before I started studying more. Feel free to rip it apart.